Digital Interactive
CATALOGUE | WINNERS (Pdf) | AWARDS CEREMONY | FINALISTS | SHORTLIST: R · T · D | COMPETITION
⧉ The Jury
Nathan Farr (CBC/SRC, Canada), Taneli Arponen (YLE, Finland), Leitner Attila (MTVA, Hungary), Alessio Rocchi (RAI, Italy), Aleksandra Prokopiuk (TVP, Poland), Sonja Savić Vezmar (RTV, Serbia), César Peña (RTVE, Spain), Laura Marks (CH4, United Kingdom), Neuvides Guerrero (TELESUR, Venezuela).
The President: Aleksandra Prokopiuk (TVP, Poland).
The Finalists
WINNERSpain
RTVE
RADIOTELEVISIÓN ESPAÑOLA
Lab Orquesta – Música artificial para humanos (Lab Orquesta – Artificial Music for Humans)
Direction, Content Manager: Juan Manuel Cuéllar. Designers: Joel Filipe, Bárbara López, Boris Guzmáns. Producing Organisations: Lab.RTVE, RTVE Orchestra and Choir..
Lab Orquesta – Artificial Music for Humans is a transmedia project that narrates the fascinating process of creating a piece of music with artificial intelligence, from the initial seeding to its performance at a concert. On the evening of 17 November, musicians and spectators experienced from the seats of the Teatro Monumental in Madrid an unprecedented moment for classical music in Spain. For the first time a symphony orchestra, the Orquesta y Coro of RTVE, performed before an audience a work composed entirely by an artificial intelligence. The piece was secretly included in the programme. The event was the final step of Lab Orquesta, an experimental project developed by the Laboratorio de Innovación Audiovisual of RTVE in collaboration with the Orquesta y Coro of RTVE. The format chosen to tell this story is also innovative: it is a documentary for TikTok, consisting of six chapters that have been published periodically since February on the Lab's Instagram and TikTok accounts.
Lab Orquesta, un projet transmédia sur le fascinant processus de création d'un extrait de musique avec l'IA depuis sa composition jusqu'au concert en live. Le soir du 17 novembre, au Teatro Monumental de Madrid, spectateurs et musiciens ont partagé une expérience unique dans l'histoire de la musique classique. Un orchestre symphonique – L'Orchestre Symphonique et Chœurs de la RTVE – exécutait pour la première fois en public une œuvre entièrement composée par l'IA. Le morceau avait été intégré au programme dans le plus grand secret à l'insu des spectateurs. Le concert-surprise a été le grand final de ce projet expérimental réalisé par le Laboratoire d'Innovation Audiovisuel de RTVE en collaboration avec L'Orchestre Symphonique et Chœurs de la chaîne. Le format choisi pour raconter cette expérience unique est tout aussi novateur : un documentaire pour TikTok en 6 épisodes mis en ligne périodiquement à partir du mois de février sur les comptes Instagram et TikTok du Laboratoire.
Lab Orquesta è un progetto transmediale che racconta l'affascinante processo di creazione di un brano musicale con l'intelligenza artificiale, dalle istruzioni iniziali alla sua esecuzione in un concerto. La sera del 17 novembre, musicisti e spettatori hanno vissuto dalle poltrone del Teatro Monumental di Madrid un momento senza precedenti per la musica classica in Spagna. Per la prima volta un'orchestra sinfonica, l'Orquesta y Coro de RTVE, ha eseguito davanti al pubblico un'opera composta interamente da un'intelligenza artificiale. Il brano è stato inserito nel programma all'insaputa del pubblico. L'evento è stato il momento finale di Lab Orquesta, un progetto sperimentale sviluppato dal Laboratorio de Innovación Audiovisual di RTVE in collaborazione con l'Orquesta y Coro di RTVE. Anche il formato scelto per raccontare questa storia è innovativo: si tratta di un documentario per TikTok, composto da sei capitoli pubblicati periodicamente da febbraio sugli account Instagram e TikTok del Laboratorio.
Presented by: Isabella Rocafull Fernández, Journalist and social media creator
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Isabella Rocafull currently works as a journalist in the Innovation Laboratory of RTVE creating different projects such as web docs, interactive features, social media game filters, and more. Originally from Venezuela, she studied law at the University of Salamanca, and has a master's degree in documentary and transmedia reporting. She participated in the creation of the RTVE Innovation Lab's socials from scratch, creating viral content and giving the labs's interactive projects a second life in social media. She has directed the docu-tiktok and transmedia project 'Lab Orquesta' and 'La última bola' (a documentary about the sport pétanque and its way to the olympic games). |
The Jury: This project stands out not only for its fresh, future-forward approach but also for its deep understanding of our culture and the essence of human interactions. It playfully embraces the world of AI while thoughtfully addressing our collective anxieties about technological progress. Innovative yet full of heart, it makes us laugh and offers something rare in the digital world — a genuine collective experience. It also serves as a reminder to creators that you don't need limitless resources to produce something cutting-edge — a great project begins with a clear idea.
Finland
YLE
THE FINNISH BROADCASTING COMPANY
Mysteerijuna – Pakopeli raiteilla (Mystery Train – An Escape Game on Tracks)
Direction: Joni Nieminen. Content, Project Manager: Anna-Leena Lappalainen. Designer: Mikko Lehtola. Developers: Antti Saarenpää, Annika Veteli.
Mystery Train – an exciting escape game that teaches coding! Learning to code can be fun! The top-rated Mystery Train game offers young people a challenging way to learn coding and logical thinking. A hike turns into an adventure as the player takes shelter from a storm and find herself of a mysterious train. Lightning hits the train and it starts speeding uncontrollably towards Helsinki. The train can be stopped from the locomotive. To get there, the player must solve programming tasks: writing command lines and loops, and studying database structures. The game is aimed at 10-17 year olds, takes 20 to 60 minutes to play, is free and can be played on a browser, mobile or computer. This is not just a game, but this is a journey that prepares you for the future. Let the adventure begin!
Mystery Train est un jeu d'évasion palpitant pour apprendre la programmation ! Apprendre le codage, ça peut être rigolo ! Mystery Train, le jeu vidéo le mieux noté par la critique, propose aux jeunes un game excitant pour apprendre le codage et stimuler leur pensée logique. L'excursion prend très vite des allures d'aventure quand le gamer, surpris par un orage, se retrouve à bord d'un train mystérieux. Soudain, la foudre s'abat sur le train qui fonce maintenant sans aucun contrôle vers Helsinki. Seules les commandes de la locomotrice pourront stopper sa course folle. Pour arriver sain et sauf à destination, le joueur doit résoudre des problèmes de programmation : élaborer des lignes de commandes, des circuits, étudier les structures des bases de données… D'une durée de 20 à 60 minutes, le jeu, téléchargeable gratuitement, s'adresse aux 10-17 ans. Il est disponible sur les navigateurs web des portables et des ordinateurs. Mais ne parlons pas de jeu, il s'agit d'un véritable périple qui propulse les jeunes dans le futur. Alors, tout le monde à bord pour partager cette aventure !
Mystery Train è un emozionante gioco di fuga che insegna a programmare! Imparare il codice può essere divertente! Mystery Train, un successo di critica, offre ai giovani un modo stimolante per imparare il coding e il pensiero logico. Un'escursione si trasforma in avventura quando il giocatore si ripara da un temporale e si ritrova in un treno misterioso. Un fulmine colpisce il treno e questo inizia a sfrecciare senza controllo verso Helsinki. Il treno può essere fermato dalla locomotiva. Per arrivare a destinazione, il giocatore deve risolvere compiti legati alla programmazione: scrivere linee di comando, cicli e studiare le strutture dei database. Il gioco è rivolto a ragazzi dai 10 ai 17 anni, richiede 20-60 minuti di tempo, è gratuito e può essere giocato su un browser, cellulare o computer. Non si tratta di un semplice gioco, ma di un viaggio che vi prepara al futuro. Che l'avventura abbia inizio!
Presented by: Anna-Leena Lappalainen, Producer
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Anna-Leena Lappalainen works as a producer in the Yle Learning team at the Finnish Broadcasting Company (YLE). Yle Learning is a small, innovative team that produces content for lifelong learning. Anna-Leena's team is constantly looking for new ways to serve its audience better, and the team has broken ground, for example, in teaching digital skills and renewing the lecture concept. Anna-Leena has produced a hugely popular game called Troll Bunker. It's an immersive game that teaches young audiences to recognize disinformation. |
The Netherlands
NPO
NEDERLANDSE PUBLIEKE OMROEP
De Jurk en het Scheepswrak (The Gown and the Shipwreck)
Direction: Arnold van Bruggen, Thomas Lievestro. Sound Track: Roald van Oosten. Project Manager: Ingrid Walschots. Designers: Nick Berjoan, Marcel C. de Vries, Menno Wittebrood, Thomas Lievestro, Floris Deerenberg. Developers: Thomas Lievestro, Ruben Bimmel, Ricardo Snoek. Producing Organisation: NTR. Coproducing Organisation: Prospektor.
The Gown and the Shipwreck is the story of a unique archaeological discovery at the Palmwood wreck, off the coast of Texel. The illegally recovered 17th century wreck has caused excitement around the world. The interactive game The Gown and the Shipwreck offers an immersive dive into the wreck of Palmwood in the Wadden Sea. Visitors embark on an audiovisual journey where music, sounds, 3D images and stories create a rich narrative and a unique experience. The Gown and the Shipwreck make an otherwise unreachable underwater national monument accessible to all. Visitors can dive together with divers from the Texel Diving Club and discover hidden treasures from the 17th century. Thanks to this innovative approach, the underwater world comes to life in an extraordinary way. The game is part of the multimedia project The Gown and the Shipwreck, which also includes a three-part documentary and a five-part podcast. In the documentary, director Arnold van Bruggen follows developments on Texel Island, where local divers who find the gown illegally must now face the intricacies of laws and regulations. In the podcast, Arnold and Tjitske Mussche try to answer the question: who could have owned that famous dress?
La robe et l'épave ou l'histoire de l'incroyable découverte d'un trésor archéologique dans l'épave du ʺPalmwoodʺ au large des côtes de Texel. Le trésor, à bord du navire néerlandais du XVIIe, récupéré illégalement par des plongeurs, a fait vibrer les archéologues du monde entier et pas que. Le jeu interactif La robe et l'épave est une immersion au cœur du ʺPalmwoodʺ dans la mer des Wadden : les visiteurs s'embarquent dans une plongée audiovisuelle où la musique, les sons, les images 3D et les anecdotes transforment le récit en une expérience inoubliable. Grâce à La robe et l'épave ce monument national sous-marin inaccessible à tous est désormais accessible au plus grand nombre. Les usagers s'immergent avec les plongeurs du Texel Daving Club pour découvrir ces trésors de XVIIe cachés derrière des mâts ou enfouis sous le sable. Une approche novatrice et unique où le monde sous-marin s'anime soudain sous le regard émerveillé du visiteur. Le jeu vidéo est un des éléments du projet multimédia La robe et l'épave qui comprend également un documentaire en trois parties et un podcast de 5 épisodes. Dans le documentaire, le réalisateur, Arnold van Bruggen, suit les péripéties des plongeurs qui ont récupéré – illégalement – la fameuse robe en se heurtant aux très sévères lois régissant les découvertes archéologiques, alors que dans le podcast, Arnold et Tjitske Mussche tentent de répondre à la grande question : ʺÀ qui a bien pu appartenir la célèbre robe ? ʺ.
L'abito e il relitto è la storia di una scoperta archeologica unica presso il relitto di Palmwood al largo della costa di Texel. Il relitto del XVII secolo, recuperato illegalmente, ha suscitato entusiasmo in tutto il mondo. Il gioco interattivo L'abito e il relitto offre un'immersione coinvolgente nel relitto di Palmwood nel Mare dei Wadden. I visitatori intraprendono un viaggio audiovisivo in cui musica, suoni, immagini 3D e storie creano una ricca narrazione e un'esperienza unica. L'abito e il relitto rende accessibile a tutti un altrimenti irraggiungibile monumento nazionale subacqueo. I visitatori possono immergersi insieme ai sommozzatori del Texel Diving Club e scoprire tesori nascosti del XVII secolo. Grazie a questo approccio innovativo, il mondo sottomarino prende vita in modo straordinario. Il gioco fa parte del progetto multimediale L'abito e il relitto, che comprende anche un documentario in tre parti e un podcast in cinque puntate. Nel documentario, il regista Arnold van Bruggen segue gli sviluppi sull'isola di Texel, dove i sommozzatori locali che ritrovano l'abito illegalmente si scontrano con il complicato mondo delle leggi e dei regolamenti. Nel podcast, Arnold e Tjitske Mussche cercano di rispondere alla domanda: chi avrebbe potuto possedere quel famoso vestito?
Presented by: Thomas Lievestro, Director, Experience Designer & Tech Lead
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Thomas Lievestro is a creative entrepreneur, experience designer and app/web designer & developer based in Amsterdam. His strength lies in building bridges between people, ideas, and disciplines, driving innovation and collaboration in every project he undertakes. Known for his passion for new ideas and meticulous attention to detail, Thomas brings a level of playfulness to his work, making each project engaging and dynamic. He thrives on turning concepts into fully realised products, guiding them from initial idea to final execution with creativity and precision. |